So here is my new list that I've been toying around with.
2000 Points
Craftworld Mor-Sa-Kati
Hq:
Farseer – Runes of Warding, Spirit Stones, Doom, Guide, Fortune 165
Autarch – Jetbike, Mandiblasters, Laser Lance, Reaper Launcher 155
Troops:
10 Dire Avengers with Exarch [Defend, Power Weapon/Shimmershield] 162
10 Dire Avengers with Exarch [Duel Catapults, Bladestorm] 152
Elites:
9 Scorpions with Exarch [Biting Blade, Shadow-Strike, Stalker] 186
6 Harlequins with a Death Jester and Shadow Seer [5 Kisses] 168
6 Fire Dragons with Exarch [Crack Shot, Dragon’s Breath] 113
Fast Attack:
9 Warp Spiders with Exarch [2 Deathspinners, Surprise Assault] 225
3 Shining Spears with Exarch [Star Lance, Withdraw] 157
Heavy Support:
5 Dark Reapers with Exarch [EML and Fast shot] 217
Fire Prism – Holo-field 150
Fire Prism – Holo-field 150
Tactics
We have a few units for a few roles. Here are the buzzwords and the units that fulfill the role.
Firebase: Composed of my Heavy section. With 2 Fire Prisms to take over multiple lanes of fire, many enemies will be herded to another sector. The Reapers are there to either a) Be shot at while in cover or b) Take on another lane of fire. This is a very long range offensive firebase that so far has worked wonders.
Offensive block: Made up of my two Dire Avenger squads. These are the main hitters of my list and will be searching for fights. They work in tandem, hugging cover and giving each other support in either shooting or assault.
Fast Block: This block is of my Striking Scorpions and Warp Spiders. The Scorpions infiltrate to a prime position and are the main assault unit to be backed by the Shimmershield/Defend Avengers. The Spiders will deep-strike and be supported by the Twin Catapults/Bladestorm Avengers. These four units can QUICKLY decimate opposing squads.
Flanking Block: Utilizing the Autarch and Shining Spears, the flanking block is used to take down the command squads from hell, the monstrous creatures, greater daemons, and other big nasty stuff or just to do some quick mop up of weakened units. Very hard hitters, especially with their improved toughness conferred from the bikes.
Support Block: The Farseer and Harlequin Troupe both fulfill supporting roles by hanging out by the Reapers. The idea is to have the Harlequins have a 24” pinning zone and be very effective counter chargers, especially with their flipbelts and Dance of Death special rules. The Farseer guides the reapers [hopefully not frying herself] while dooming an enemy. Fortune is there to solidify the Harlequin’s save when they charge into close combat.
Tank Hunters: The smallest block. The Fire Dragons are there to fill in the last 113 points and be significant enough to threaten an opponent, but not worth shooting due to the low point cost and long walk towards the enemy. They will be a “surprise!” unit, taking out a tank quickly or rushing forward on the last turn of the game to claim an objective.
This list is exactly 2k points and I've used it in a three-way free for all. It actually stood its ground and seems to be an effective build.
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